> For the complete documentation index, see [llms.txt](https://f10.gitbook.io/f1-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://f10.gitbook.io/f1-docs/overview/gp-tournaments.md).

# GP Tournaments

### Grand Prix Results & Scoring System

Grand Prix results for each season are retrieved in real time via an official API.\
Points are then distributed based on:

* The cards selected for the tournament
* Their **tiers** and **rarity**
* The number of **tokens held** for driver cards

***

### Tournament Lineup

For each tournament, you can select:

* **2 Drivers**
* **1 Car**
* **1 Engine**
* **1 Engineer**

Your lineup must respect the **100-point team budget**.

***

### Budget Point System

Each team has a maximum budget of **100 points**.\
Card costs are determined by their **Tier** (not rarity), ensuring fair competition.

#### Drivers

* **Tier S+**: 30 pts
* **Tier S**: 24 pts
* **Tier A**: 19 pts
* **Tier B**: 14 pts

#### Car

* **Tier S+**: 24 pts
* **Tier S**: 20 pts
* **Tier A**: 16 pts
* **Tier B**: 12 pts

#### Engine

* **Tier S+**: 19 pts
* **Tier S**: 15 pts
* **Tier A**: 11 pts

#### Engineer

* **Tier S+**: 18 pts
* **Tier S**: 14 pts
* **Tier A**: 10 pts
* **Tier B**: 7 pts

**Example lineup:**\
2× S+ Drivers (60) + S Car (20) + A Engine (11) + B Engineer (7) = **98 pts**

You cannot stack only S+ cards, ensuring balanced and strategic team building.

***

### Card Rarity Multipliers

Card rarity directly affects how many points you earn.

* **Common**: 1.0×
* **Rare**: 1.25×
* **Epic**: 1.5×
* **Legendary**: 2.0×

Higher rarity cards have limited supply and significantly higher impact in competitive tournaments.

***

### Race Scoring

#### Driver Position Points

* 1st: +25 pts
* 2nd: +18 pts
* 3rd: +15 pts
* 4th: +12 pts
* 5th: +10 pts
* 6th: +8 pts
* 7th: +6 pts
* 8th: +4 pts
* 9th: +2 pts
* 10th: +1 pt
* 11th–20th: 0 pts
* **DNF / Not Classified**: −20 pts
* **Disqualified**: −20 pts

#### Driver Bonuses

* Positions gained: +2 pts per position
* Positions lost: −1 pt per position
* Overtakes made: +1 pt per overtake
* Fastest lap: +10 pts

***

### Car (Chassis) Scoring

Based on constructor race results:

* 1st (Constructor): +25 pts
* 2nd: +18 pts
* 3rd: +15 pts
* 4th: +12 pts
* 5th: +10 pts
* 6th–10th: +5 pts
* 11th+: 0 pts

#### Team Bonuses

* Both drivers finish in points: +10 pts
* Double podium: +25 pts

Chassis cards score based on combined team performance and constructor championship standings.

***

### Engine Scoring

* Fastest lap (your driver): +15 pts
* Fastest lap (any driver using same engine): +8 pts
* Top speed trap: +5 pts
* No reliability issues: +10 pts
* Engine failure: −15 pts

Engine cards benefit from **any driver using the same power unit** (Ferrari, Mercedes, Red Bull, etc.). Reliability is critical.

***

### Engineer Scoring

#### Strategy & Reliability Bonuses

* No reliability issues (no DNF/DSQ): +10 pts
* Perfect strategy (4+ positions gained): +20 pts
* Good strategy (2–3 positions gained): +10 pts
* Decent strategy (1 position gained): +5 pts

Strategy bonuses are calculated by comparing average driver positions **before the first pit stop** and **after all pit stops**.\
This rewards smart tire management, pit timing, undercuts, and overcuts.

***

💡 **Important:**\
All points (positions, bonuses, penalties) are **multiplied by the card’s rarity multiplier** before being added to your final tournament score.


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